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The ‘Halo Infinite’ team on graphic reviews: ‘we have work to do’



343 Industries added two points to its blog post. First, the team is intentionally shooting for a “classic” style, similar to that of recent games. Halo 4, Halo 5: Guardians i Halo Wars 2 – and closer to the original Master Chief trilogy. This means “a more vibrant palette, cleaner models and objects with less”

; noise, “Junyszek explained.” Aesthetic change shouldn’t mean a loss of detail. ” we feel respect for that decision and we are delighted to see it resonate with so many fans around the world, ”he added.

Fans ’concerns go beyond the art style. The demonstration showed a large number of pop-ups and an extensive video Digital casting explained some of the problems and shortcomings with the game’s lighting system. In short, Halo Infinite uses “dynamic” lighting, a more expensive and technically ambitious alternative to “static”. The problem is that much of the campaign demonstration took place in a shady valley from within reach of the sun. With little to light up weapons, vehicles and enemies, and no static lighting tricks to save the day, everything seemed a bit lifeless.

343 Industries followed Digital casting video and agrees with his assessments “in many ways,” according to Junyszek. “We have work to do to address some of these areas and increase the level of loyalty and overall presentation of the final match,” he explained. However, it is unclear what will refine or change the equipment to address some of these issues. “We don’t have firm answers or results to share, but the team is working as quickly as possible on plans to respond to some of the comments on details, clarity and overall fidelity,” Junyszek said.

In the blog post, 343 Industries also confirmed that he is well acquainted with “Craig” – an enemy of the show who, if you don’t stop the game footage at the right time, looks bad in front of the master boss. Since the Xbox Games Showcase, Craig has become a fun memory that, while good in nature, underscores the problems perceived by the game. “We’ve all laughed very bravely at Craig’s non-stop section that the community is producing,” Junyszek wrote in the blog post.

It’s not the first time Microsoft has addressed the game’s visual shortcomings. Chris Lee, head of study for 343 industries, told Polygon last week: “We are certainly still very much in development. We have a bit of polishing and tuning in which the team is working to really bring the full potential of the industry. to our fans later this year. “If you haven’t already, the studio recommends watching the demo version of the campaign that was posted on the official YouTube channel Halo, which is substantially better than the which was played live during the Xbox event.




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