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Steam VR Steam Updates As Beat Saber Players are too fast



Real world data collected since Beat Saber felt what Valve developers were "who could be practicable."

In a recent post announcing the latest update on Steam VR, one of the changes listed reads: "The limits of the people we thought we could increase your controller mode, based on data tracking from Beat Saber experts ". On other words: Many Beat Saber have a rhythm game that uses lights for red and blue colored blocks correspondingly, that Steam VR could not track them before.

The arrangement to combat this gear affects the track sensors Vive Hardware Lighthouse responsible for recording the positions and movement of players playing Steam VR. Improved more accurate Body view, the maximum threshold has increased in terms of how fast a player can transfer one of the VR controllers.

In the comments section of the post, a Relax developer "writes that the tracking system has internal sanitary checks to identify when things go wrong." He went on:

"For example, if our math says you * behind your confusion, we clearly made a mistake, because no sign from the west of the advantage would be found. One of these checks is about how quickly we thought it was physically feasible that someone could Turning a handbag. It shows that an appropriately motivated person using a lightweight regulator can go faster (3600 degrees / seven!) Not as we thought. "

To put this into perspective, It equals the rotation of the second 3600 degrees and is equal to the 90 degrees, horizontally vertically, in .025 seconds. Like the developers at Valve, I would be worried that there would be great aromatized skills that they could move quickly, but not to quickly.

Some of the Beat Saber are strong with the force.


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