343 Industries is once again responding to some of the negative comments about the revealed Halo Infinite game, this time suggesting that they didn’t fully expect the comments and that they dedicate resources to working in critical areas.
In a full blog post covering various thematic topics around Halo Infinite, 343 devotes three full paragraphs to the topic of game vision. Essentially, the studio says that it is complying with the “classical” art style, although it acknowledges comments about the game, which looks flat, simplistic and similar to plastic, deaf and flat lighting and pop object. in ”. Therefore, they plan to “address some of these areas and increase the level of loyalty and overall presentation of the final match”.
343 says the Halo Infinite game show was a “work in progress” and so they thought some visuals wouldn’t meet everyone’s expectations, but apparently, they weren’t the expectations of other critics.
“While some of the feedback was expected and speaks to areas already underway, other aspects of the feedback have highlighted new opportunities and considerations that the team is taking very seriously and is working to assess,” the post says.
Director of Sector 343 Narrative Experience, Industries Dan Chosich, recently directed the response on Twitter, writing that the comment is being heard. We now have a firmer understanding that the studio is actively working to improve Halo Infinite graphics based specifically on the revealed game feedback.
“We still don̵7;t have firm answers or results to share, but the team is working as quickly as possible on plans to respond to some of the feedback on details, clarity and overall fidelity. The team is committed and focused on making sure we have a nice world for players to explore when we throw. “
Here’s Josh West from GamesRadar talking to 343 industries about his goal Halo Infinite “the most ambitious Halo game ever made.”